KUALA LUMPUR, 9.7.2021 – Two gamers from Las Vegas, United States, have launched a Kickstarter campaign for a mobile game that is expected to be the next innovation in dynamic education.
Titled Soul Catchers, the game is set to bring history to life by incorporating an engaging, interactive gameplay that allows the player to collaborate with the community while engaging in hands-on learning of history.
Soul Catchers begins by taking the player on a journey to learn about significant historical figures and the paths they walked. The player can travel with their family and friends to unlock new landmarks and capture Souls with historical significance. During their travels, they may encounter enemies like goblins, ghouls, and zombies, which upon defeat, will help them ‘level up’ the player’s soul-catching skills.
Source: www.prdistribution.com
There are 4 genres of Souls—politics, influencers, entertainment, and sports. These Souls can be caught by going to a specific location and are only available for a limited amount of time. If players miss them out, they can trade with other players to learn about their accomplishments or just for collection purposes. This provides value to the players to engage with one another and utilize local venues with historical value by featuring different Souls and events.
Currently, there are 3 separate modes developed–Generations Mode, Scholars Mode, and Nefarious Mode.
The Generations Mode is accessible to all players, whilst Scholars Mode is curated for educators and schools. This mode allows schools to customize their syllabus by choosing a Soul of the historical figure the children will be learning about that week. To further inspire their imagination, students can create their own Soul or avatar as an assignment and it will be featured for 30 days.
Lastly, the Nefarious Mode is developed for users above 18 years of age and focuses on darker topics, such as criminals, occults, serial killers, and horror movies.
Kelly Mitchell, one of the founders of Soul Catchers who worked on the design, stated that the mobile game would help users understand history better by being a part of it.
“Our philosophy builds on the knowledge that interest perpetuates involvement for this and future generations, she said. A passion for local and distant history across nations can initiate appreciation, respect, and understanding for the world at large and everything in it.”
Soul Catchers was born out of a vision to combine the element of interactive gameplay and an enthusiastic interest in ghosts with an educational historic component. A dynamic game with the potential to innovate virtual learning in the classroom, it allows users to engage in hands-on learning and develop a new-found appreciation of history, culture, and horror fandom.
Teemay is a content writer who relishes telling a good story as much as she enjoys reading one. A fan of fantasy and time travel lore, she indulges herself with quaint daydreams of living in a vintage cottage settled deep in the woods. She hopes to achieve this one day, or may just settle with a treehouse instead. In her free time, she practices amateur astrology and interprets birth charts. These started out as a hobby for ‘fun’, but they come close to being obsessions these days.
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